Fire my Laser · Hacksaw Gaming · RTP 96.31% · max win 15,000x · checked on the demo server
Released December 2024Demo client 1.24.4
Nothing in Fire my Laser pays until something blows it up. On Hacksaw's 7x6 grid from December 2024, Bombs, Lasers and Orbital Bombardment strikes destroy asteroids and alien craft; every paying symbol destroyed adds 0.1x to 5x the bet to a Total Win Bar, paid when the spin ends and multiplied by any shielded Multipliers broken on the way. Wins stop at 15,000x the bet. You can blow up the grid yourself for free in Hacksaw's demo below, without registering.
- Provider
- Hacksaw Gaming
- Released
- December 2024
- Grid and wins
- 7x6, ReactWins
- Volatility
- 3 out of 5 (Hacksaw)
- RTP
- 96.31% default. Other versions: 94.16%, 92.23%, 88.27%
- Max win
- 15,000x the bet
- Demo bet range
- €0.10 to €2,000.00, starts at €2.00
- Buy menu
- 4 options, 3x to 200x the bet
- Destroyers
- Small Bomb 3x3, Big Bomb 5x5, X-Laser and Super Laser along the diagonals, Orbital Bombardment strikes 2x2
- Bonus games
- Alien Attack (Alien Mind FS, 8 free spins), Extermination (Power Core FS, 12 free spins)

Play Fire my Laser demo
The studio's own demo with virtual credits. No account, deposit or download.
Ready to play for real?
Cafe Casino is our real-money partner for players from the United States, with a welcome bonus for new players:
300% up to $2,000 + 150 FS 18+ · T&Cs apply · check the RTP in Game info · the demo stays free18+Demo mode uses virtual credits and pays nothing out. Real-money play is for adults only.
Casino listings give four RTP versions, and the demo above, client 1.24.4 at a €2.00 default, runs the top one, 96.31%. A casino may use a lower one, its GAME INFO names the figure, and in some countries the BUY BONUS button is gone.
With no lines, ways or clusters, what makes a symbol pay in Fire my Laser?
Being destroyed. A paying symbol pays when a Bomb, a Laser or an Orbital Bombardment strike removes it, 0.1x to 5x the bet depending on the symbol, and dead symbols pay nothing. The payouts gather in the Total Win Bar, paid at the end of the spin and multiplied by the sum of any Multipliers whose shields broke. GAME INFO calls this a ReactWins mechanic; Hacksaw's game page skips the name.
How far each Bomb and Laser reaches
Landed Bombs and Lasers fire one at a time, bottom row first and right to left, and the grid settles between them. A Bomb or Laser caught in a blast goes off too, and the gaps cascade, bringing fresh symbols into range.
- Small Bomb. Clears the 3x3 square around itself.
- Big Bomb. Clears a 5x5 square.
- X-Laser. Fires along all four diagonals to the edges, one symbol wide.
- Super Laser. The same diagonals three symbols wide, breaking every shield in its path.
Once nothing else will fire, an Orbital Bombardment may strike 3 to 7 spots, each hitting a 2x2 block and setting off any Bomb or Laser inside; a spin can bring more than one.

The four are far from equally common. Our 500 logged base spins fired 239 Small Bombs, 132 X-Lasers, 10 Big Bombs and 2 Super Lasers, and called 6 Orbital Bombardments, 22 strikes in all. In 282 spins nothing went off and nothing paid.
A destroyed symbol pays a fixed amount: 0.1x the bet per green-flecked asteroid, 0.3x, 0.5x and 1x for the three ships, 5x for the alien head.
What it takes to break a shield
Multipliers and both FS symbols wear a blue shield with a number on it: the hits still needed. Bombs, X-Lasers and strikes take one each, and a Super Laser breaks any shield it touches.
- Multipliers with 2 shields are worth 2x to 10x; those with 3 run from 15x through 20x, 25x, 50x, 100x and 250x to 500x.
- Broken Multipliers join the bar at the end of the spin, are added together, and the sum multiplies it.
- Alien Mind and Power Core, the FS symbols, take 3 hits each; one broken FS starts its bonus, and only one FS can be on the grid.

Shields mostly held in our log. A Multiplier was on the grid in 409 of 500 spins, but only 11 spins broke one, never a 3-shield kind. The biggest, a 10x on spin 101, turned €3.20 in the bar into €32.00, the best base spin at 16x.
Progressive multipliers on two timetables
Both bonuses pool every Multiplier that breaks into one running total, and another FS of the same kind inside adds 2 spins. They differ in when the total counts.
- Alien Attack, from an Alien Mind: 8 free spins. The Progressive Multiplier applies only on a spin in which at least one new Multiplier joined it.
- Extermination, from a Power Core: 12 free spins. The Progressive Global Multiplier applies at the end of every spin.
Spin 405, our best, shows the Alien Attack rule. Its Alien Mind broke alongside a 4x, and in the bonus the total reached 3x, 6x, 13x and 17x on spins where new Multipliers broke: €13.20 became €39.60, €12.40 became €74.40, €8.20 became €106.60 and €15.60 became €265.20. Free spin 5 collected €15.40 at 13x but broke nothing new, so it paid €15.40.
At €160.00, our bought round followed the rule in miniature. Six spins collected €12.40 with nothing multiplied; on free spin 7 a 3x, a 3x and a 2x broke together.

Its €52.80 made up 81% of a round that ended on TOTAL WIN €65.20, 32.6x the bet. Two Alien Attacks that started on their own during our filmed spins paid €67.80 and €59.80.
Spin 405 carried the whole log
Tiles and chart cover 500 scripted spins at €2.00, with no buys.
Paying spins made up 41.8% of the log, with a median win of 0.6x. The balance slid to €4,598.40 by spin 399; 6 spins later the Alien Attack above paid €524.40 and lifted the return to 101.7%, against 49.2% without it.
All 3 natural bonuses were Alien Attack; spin 66 gained 2 spins from a second Alien Mind. A Power Core sat on the grid in 16 spins and never broke, so Extermination never started.
Four buy cards and what each one guarantees
BonusHunt and Booming FeatureSpins charge on every spin until switched off; Alien Attack and Extermination are bought once.
| Option | Price | At €2.00 | RTP | Volatility |
|---|---|---|---|---|
| BonusHunt FeatureSpins Each spin is 5 times more likely to trigger a bonus game | 3x per spin | €6.00 | 96.27% | High |
| Booming FeatureSpins Each spin guarantees at least 1 Multiplier and 1 Super Laser symbol; FS symbols cannot land | 50x per spin | €100.00 | 96.27% | High |
| Alien Attack 8 free spins with a Progressive Multiplier applied when a new Multiplier activates | 80x | €160.00 | 96.19% | High |
| Extermination 12 free spins with a Progressive Global Multiplier applied on every spin | 200x | €400.00 | 96.33% | Medium |
The first makes a bonus five times as likely; the second guarantees at least one Multiplier and one Super Laser per spin, with FS symbols switched off.

Card RTPs span 96.19% for Alien Attack to 96.33% for Extermination, against 96.31% for plain spins.
Bombs and shields, asked and answered
Taken from the demo's GAME INFO screens and our log.
Do dead symbols pay when a bomb destroys them?
No. The grey asteroids are non-paying, and a spin whose blasts only clear them pays nothing.
Which laser breaks a shield in one hit?
The Super Laser, on every shield its three-wide diagonals touch. Bombs, X-Lasers and strikes take one point per hit.
Is there ever more than one FS symbol on the grid?
No. Only one FS symbol can land at a time, and each starts its bonus alone once its 3-hit shield breaks.
Is ReactWins Hacksaw's name for the win system?
Inside the game, yes: the intro screen and GAME INFO say ReactWins, as casino listings do. Hacksaw's game page never uses the word.
When is the Alien Attack multiplier skipped?
On any free spin in which no new Multiplier joins it. The total is kept, but that spin's bar is paid as collected.
Is the title Fire my Laser or Fire My Laser?
Both appear. Hacksaw's game page writes "Fire my Laser"; casino listings print "Fire My Laser", and the logo is all capitals. It is one game, number 1640 on Hacksaw's servers.
Cloud Princess's bar, fed by explosions
The arithmetic matches Cloud Princess: wins gather in a Total Win Bar above the grid, multipliers are added at the end of the spin, and the sum multiplies the bar. The way in differs. There, every Multiplier Symbol on the grid counts once the spin wins; here a shield has to break first.
Cloud Princess's Divine Boost keeps a running total as well, but only of multipliers that took part in a win, and like Alien Attack it stays idle on a winning spin that adds none.
Fire my Laser pays for destruction, and its big tools are rare: 2 Super Lasers and 10 Big Bombs in 500 spins against 239 Small Bombs. One Alien Attack, in which new Multipliers kept breaking on well-filled bars, brought 52% of our return, and that pattern is the thing to watch for in the demo.
