Donut Division · Hacksaw Gaming · RTP 96.30% · max win 12,500x · checked on the demo server
Released December 2024Demo client 1.39.5
In Donut Division a Gooey Gun fires Gooey Wilds to the left along its row, each Wild carries the Gun's multiplier, and the multipliers add up. Hacksaw Gaming sent this squad of detectives with a sweet tooth out in December 2024, on 19 paylines and a 6x5 grid. Three FS symbols open a choice between two bonuses, the Warehouse and the Stakeout, and four offer their Super versions. Hacksaw's own build of the demo, free here and open without registration, pays back 96.30% in theory. Volatility sits at 3 on the studio's five-step scale, and 12,500x is the most a round can pay.
- Provider
- Hacksaw Gaming
- Released
- December 2024
- Grid and wins
- 6x5, 19 paylines
- Volatility
- 3 out of 5 (Hacksaw)
- RTP
- 96.30% default. Other versions: 94.29%, 92.26%, 88.24%
- Max win
- 12,500x the bet
- Demo bet range
- €0.10 to €2,000.00, starts at €2.00
- Buy menu
- 4 options, 3x to 200x the bet
- Bonus Choice
- 3 FS: Warehouse or Stakeout. 4 FS: Super Warehouse or Super Stakeout
- Gooey Gun multipliers
- 1x to 100x, added along a row

Play Donut Division demo
The studio's own demo with virtual credits. No account, deposit or download.
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300% up to $2,000 + 150 FS 18+ · T&Cs apply · check the RTP in Game info · the demo stays free18+Demo mode uses virtual credits and pays nothing out. Real-money play is for adults only.
Behind BUY BONUS in that window, two of the four cards end at a menu instead of a bonus. Client 1.39.5 runs there on a €5,000.00 play balance, and every spin we played used its €2.00 default.
How does the Warehouse differ from the Stakeout?
The Stakeout is 10 free spins on the base game's 19 lines, with more Gooey Guns, all of them carrying multipliers. The Warehouse has no paying symbols: two flashlights search a dark grid for Adding (1x to 100x) and Multiplying (x2 to x10) Multipliers, and the Total Multiplier they build is paid as that many bets. Three lives keep it going. Every special symbol refills them, and three spins in a row without one end the round, so its length is never fixed.
Gooey Guns shoot along their own row
A Gooey Gun can land on any reel except the first. It fires Wilds to the left edge of the grid and then turns Wild itself, so a Gun on reel 4 leaves four Wilds in a line. When a Gun carries a multiplier, it is 1x to 100x, and a connected row of Wilds counts as one value, their sum.

The sum shows best on spin 360, the highest-paying base spin we logged. A 2x Gun on reel 5 filled the bottom row with five Wilds, a row worth 10x, and a detective on reel 6 completed six of a kind: €8.00 became €80.00, and two shorter lines through the same Wilds took the spin to 48x. A line crossing two Wild rows adds both values, and each row counts once per line.

Without Wilds the paytable is thin: six of a low symbol pay 1x the bet, six of the top detective 5x, the same as six Wilds.
A choice screen in front of every bonus
Every bonus, from three FS symbols or four, begins on the Bonus Choice menu. FS symbols and Gooey Guns never share a base spin.

Paying for a bonus does not skip the decision. In our log the script made it, not a player: it takes the two buttons in turn, so spin 376 became a Stakeout and spin 392 a Warehouse.
Two flashlights and three lives in the Warehouse
Each spin, one flashlight searches reels 1 to 3 and the other reels 4 to 6. A dead symbol switches a light off, while a special symbol lets it move on and refills the lives. Besides the multipliers, a Battery widens the light to 3x3 and a Light-Switch reveals the whole grid. In the Super Warehouse every Adding Multiplier is 5x or more.
The Warehouse from spin 392 lasted 18 spins. The lights found 18 Adding Multipliers between 2x and 20x and no other special symbol, then met only dead squares on spins 16 to 18. The Total Multiplier stopped at 90x, €180.00 and the best round of the session.
The Warehouse we bought ran shorter. Our script pressed its START after paying €200.00 for No Case Too Tough…, and the flashlights pushed the Total Multiplier to 39x before the seventh spin used up the last life.

Ten Stakeout spins, eight Guns
The Stakeout keeps the base game's lines and Guns for 10 free spins, the number on the choice screen, which also promises a multiplier on every Gun. Extra spins come from FS symbols landing during the round, 2 for two of them and 4 for three. In the Super Stakeout, a row that has had a Gun gets another on every later spin.
Spin 376 gave us a Stakeout with 8 Guns on 6 of its spins, valued 1x to 4x. On free spin 8 a 3x Gun made a row worth 12x and a 2x Gun one worth 4x, so a line through both paid €1.40 times 16, €22.40. That spin brought €73.60 and the round 61.1x.
Almost every base-game euro came with a Gun
A quarter of the 500 spins paid, every one of them staked at €2.00 and none bought.
Guns landed 71 times in 60 base spins, 35 of them on reel 2, and each of those spins paid, €397.20 in all. The other 63 paying spins, the two bonuses aside, made €18.00 together. No Gun went past 3x, and 44 carried no multiplier at all.
The balance's one stretch above its start began with spin 13, a 1x row worth 5x that paid €51.00. It then slid to €4,502.80 on spin 357. Spin 360 and both bonuses took it back up to €4,852.20, and the log closed on €4,717.40 with 71.7% returned.
Four cards, and none of them picks the bonus for you
The FeatureSpins pair bills every spin until you turn it off. The other pair leads to the choice screen, No Case Too Tough… with the plain bonuses and …No Donut Too Sweet with the Super ones.
| Option | Price | At €2.00 | RTP | Volatility |
|---|---|---|---|---|
| BonusHunt FeatureSpins Each spin is 5 times more likely to trigger a bonus game | 3x per spin | €6.00 | 96.27% | Very high |
| Goo in Guns Glazing! FeatureSpins At least 2 Gooey Gun symbols on every spin, no FS symbols in this mode | 50x per spin | €100.00 | 96.36% | Medium |
| No Case Too Tough… Bonus Choice: the Warehouse or the Stakeout bonus game | 100x | €200.00 | 96.33% | High |
| …No Donut Too Sweet Bonus Choice: the Super Warehouse or the Super Stakeout bonus game | 200x | €400.00 | 96.30% | Very high |
GAME INFO splits No Case Too Tough… by the choice: 96.28% with the Warehouse, 96.33% with the Stakeout. Those figures, like the 96.30% base, come from the demo build. An operator's copy may instead be the 94.29%, 92.26% or 88.24% version from the listings. Some countries leave BUY BONUS off the screen.

That bought Warehouse returned €78.00 of its €200.00, one round on the card's 96.28% branch.
Le Pharaoh's choice, Wishbringer's clouds
Le Pharaoh shares the 6x5 grid and 19 lines, and there too the number of scatters decides which pair of bonuses is offered.
Like a Gooey Gun, Wishbringer's Genie turns a row Wild to his left, but without any multiplier.
Is a line through a 4x row and a 12x row paid at 16x or at 48x?
16x. The rows' values are added before they touch the win, as on free spin 8 of our Stakeout.
Does the Stakeout have a fixed number of spins?
It starts with 10, and FS symbols landing during the round can add more, though none came in ours.
When does the Warehouse run out of lives?
After three spins in a row without a special symbol. Any special refills all three lives, which kept our natural Warehouse going for 18 spins.
Can Goo in Guns Glazing! spins start a bonus?
No. That mode keeps FS symbols off the reels, so the card buys Gooey Guns and nothing else.
Two games sit behind one menu, a Stakeout that plays like a busier base game and a Warehouse decided by where the flashlights point. Our natural Warehouse paid best and the bought one worst. So few rounds say nothing about which button to press.
